I'm a game designer

that values collaboration, clarity, and player experience

How I work

Approach to design

I like breaking down complex problems into clear, playable ideas.

I focus on understanding why something works before trying to improve it.

Working with teams

I’m comfortable working in small, collaborative teams where ideas are discussed openly.

Clear communication and shared understanding are key for me.

Decision-making & feedback

I value feedback and iteration as part of the design process.

I try to make decisions that balance:

  • Player experience
  • Project goals
  • Team constraints

Where I fit

Small to mid-sized teams

where collaboration and communication are part of the daily workflow.

Projects with a strong design focus

where decisions are discussed and iterated on.

Teams open to feedback and iteration

especially during early and mid-production stages.

My background

I’ve worked on a variety of games,

mostly within small, collaborative teams.

I’ve contributed to narrative-driven and systems-focused projects, from early prototyping to mid-production stages.

Alongside game development,

I have experience working with data and documentation, which helps me approach design decisions in a structured and analytical way.

Let's work together

I’m open to new collaborations and happy to talk about projects, roles or ideas.