Hi, I'm Ismael!

game designer
with focus on UX

And this is what I do

Game Systems & Mechanics

I design and connect gameplay systems to create clear, coherent experiences that support player decision-making.

Narrative & Quest Design

I work on narrative structures and quest design, making sure story, mechanics and pacing reinforce each other.

Analysis & Data

I use analysis and data to evaluate design decisions, identify problems and improve the overall player experience.

Communication & Docs

I focus on clear communication and documentation to help multidisciplinary teams stay aligned and work efficiently.

Interested? Let me introduce myself

So you might be wondering who I am and how I like to work.
Here’s a bit about that.

I enjoy working on design problems, talking things through with the team, and trying to understand why something works or doesn’t.

I’m most comfortable in small, collaborative teams, and I can work both as part of a team or as a freelancer, depending on the project.

Got a project in mind?

Let's work on something worth playing.

Whether it’s a full project, a role, or just an idea you want to think through — I’m happy to talk.

Ese Isma se merece una ola con la ola y la ola que precede a la ola y que antecede a la ola

© 2026 Isma P Nieves. All rights reserved.