Working Yuko

"Nothing is what it looks like" game jam

2025

“Nothing is what it looks like” project fo the Woman Game Jam 2025 about the horrors of managing an art career while maintaining good work-life balance. Take breaks while working to drink water, read a book and have some food to avoid getting eaten by your own demons.

I was responsible to design an engaging core loop from the initial team idea, along with the game mechanics to create a gameplay experience that felt oppressive and stress-inducing.

  • Diegetic UI in the character model for the Sanity resource.
  • Design and balance a random-based event system.
  • Take inspirations from retro-horror games for the camera and player movement.

I was responsible for designing and programming the notification system, that randomly showed messages that conveyed the narrative and influenced the player’s Sanity.

  • Reactive UI that changed shape depending on the speaker.
  • Stack management of list that showed the last 3 messages.
  • Implement a condition-based spawn that made a random check periodically that pulled a random eligible message.

Let's work together

Like what you see?

I'm available for new projects and collaborations.

Let’s work on something worth playing.

© 2026 Isma P Nieves. All rights reserved.