Hi, I'm Ismael!

game designer
with focus on UX

And this is what I do

Game Systems & Mechanics

I design and connect gameplay systems to create clear, coherent experiences that support player decision-making.

Narrative &
Quest Design

I work on narrative structures and quest design, making sure story, mechanics and pacing reinforce each other.

Analysis &
Data

I use analysis and data to evaluate design decisions, identify problems and improve the overall player experience.

Communication &
Documentation

I focus on clear communication and documentation to help multidisciplinary teams stay aligned and work efficiently.

Interested? Let me introduce myself

So you might be wondering who I am and how I like to work.
Here’s a bit about that.

I enjoy working on design problems, talking things through with the team, and trying to understand why something works or doesn’t.

I’m most comfortable in small, collaborative teams, and I can work both as part of a team or as a freelancer, depending on the project.

Let's work together

I’m open to new collaborations and happy to talk about projects, roles or ideas.